The history of vision can be reconstructed on
the basis of (visual) artistic inventions, examinations and especially
the use of new image types. From the diary of Albrecht Dürer to László
Moholy-Nagy's book, vision in motion there are a lot of examples where
one find artists in search of new kind of views. Image making in its
experimental form derives not only from new sensations in the visual
field, but also creates new exercises for eye/mind/visual cognition.
The experiences during the course of the evolutionary (hi)story of
new media tools created new type of interface(s) between history and
its human recognition. From Alberti's window-picture definition to
the Microsoft windows, the direct link is the need for a non-moving
gaze. The discovery, development and standardization of movie picures
radically changed not only our habits but also the ways of image-making
and thus our entire concept and perspective of the world. Naturally,
this process started earlier than the discovery was announced and
it is also true that the changes did not become apparent immediately.
It took several years of research, especially within the fields of
experimental film and video whose consciously used media resulted
in the present situation, i.e. that today the instrumental features
and possible uses of the moving image function as some kind of knowledge
that is known to all of us. This process eventually established the
foundations of a non-linear, interactive, virtual media world, which
has already even reached beyond the borders of its earlier described
and further analyzed limits. Within the period between the late 1910s
and early 1980s a radical shift occured in both the concept of perspective
as well as in image-making techniques.
A parallel in the history of
image-making could be drawn with the period of the Renaissance if
we want to understand the relevance of these changes by means of an
analogy. While there and then fixed perspective and that of the picture
world beyond an open window encouraged the eye-sight directed toward
the easel painting to find more similarities between the image and
the world (which was even more emphasized by the growing interest
of painterly practice to gradually adjust an exact reconstruction
of space to visual experience), in the recent past our concept of
time went through similar changes. Before the time of movie pictures
it would not have made much sense to render more detail about time
to the image than the date of creation - most often it was sufficient
to know whether a given piece was old or new. Cinematography has radically
changed this attitude. It became more important to know how long a
video piece or a TV broadcast was than details about their "size".
The duration of a film must be viewed in relation to real-time experience
and it is not only important for reasons of time-measurement or a
comparison of real time relations and the time of representation.
The length of a film also has its own rules, by which an efficient
technique of setting limits to time was created despite that earlier
it was believed to be impossible. Even if this did not make the definition
of time easier it opened possibilities of its manipulation and analysis.
Our notion of time is similar to the extent of knowledge we are able
to depict and construct space making it more tangible and transparent
by means of perspective. The limits to our ability to understand time
are similar to the extent to whi h we are able to depict and construct
space-making it more tangible and transparent through the use of perspective.In
the case of audio-visual media, especially in linear-narrative films
and videos, the concept of a central-perspective timeline was initiated
recently. Time flows always in the same forward direction, with the
same speed between two fixed points (i.e. the beginning and end of
the given movie), and within this anything can happen: to quote Dürer
again "we are free to take a view through the "canvas-window"-that
is through projection. The gaze always rests on the point in front
of it -the center - and this same point, meanwhile, wanders through
the whole film along the horizon of projection, thus drawing a horizon
of meaning while the film winds out. This wandering point, i.e. the
point of sight is followed by the two eyes while the head is motionless.
(For monocular perspective one eye would be enough). It constructs
the istoria as the plot was once called by L.B. Alberti, which is
the depicted scene in the central perspective of the picture. The
image is ready when time is over, the lights are switched on and the
empty canvas appears in front of us. Projection is not a space phenomenon:
it can only be taken home as a memorial of time. from Perspectives
exhibition, Budapest